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Entry Level Raiding Gear Targets (TBC)

While I call these "guidelines", I feel that anyone that earnestly wishes to contribute to the success of their raid should consider them minimum requirements.

The table below lists some suggested goals for characters that are planning to begin raiding. These values are aimed at a party that can potentially clear Karazhan, not just survive the encounters up to the Curator. These values are unbuffed. Talents can be taken into consideration, e.g. a Fire Mage may fall short on general Spell Critical, but their talents provide +9% to Fire Spell Critical chance.

Class & Role Attributes & Abilities
Druid DPS Caster +600 Spell Dmg, 75 MP5*, 15% Spell Critical, 7k Mana, 6k** Health
Druid DPS Melee 2000 AP, 5% Hit, 25% Critical Hit, 6k** Health
Druid Healer +1000 Healing, 90 MP5*, 8k Mana, 6k** Health
Druid Tank 20k Armor, Uncrittable (e.g., 415 Defense with 3/3 Survival of the Fittest), 30% Dodge, 12k Health
Hunter (BM) 1400 AP, 18% Critical Hit, 5% Hit, 8k Health, 6k Mana
Hunter (MM/SV) 1600 AP, 18% Critical Hit, 5% Hit, 8k Health, 6.5k Mana
Mage +600 Spell Dmg, 20% Base Spell Critical, 8% Spell Hit, 6k** Health, 7.5K Mana
Paladin DPS Melee 1500 AP, 25% Critical Hit, 5% Hit
Paladin Healer +1000 Healing, 90 MP5*, 15% Spell Critical (Holy)
Paladin Tank 12k Armor, Uncrittable (e.g., 490 Defense), Avoidance 45%, +150 Spell Dmg, 10k Health, 4k Mana
Priest DPS Caster +650 Spell Dmg, 6k/7.5k** Health, 7K Mana
Priest Healer +1200 Healing, 90 MP5*, 6k** Health, 8K Mana
Rogue 1400 AP, 9% Hit (including Talents), 20% Critical Hit, 6k** Health
Shaman DPS Caster +600 Spell Dmg, 90 MP5*, 8% Spell Hit (including Talents), 15% Spell Critical Hit, 6k** Health, 7K Mana
Shaman DPS Melee 1100 AP, 9% Hit, 20% Critical Hit, 7.5k Health, 6K Mana
Shaman Healer +1000 Healing, 90 MP5*, 10% Spell Critical, 6k** Health, 8K Mana
Warlock (Affliction) +600 Spell Dmg, 8% Spell Hit, 7.5k Health, 6k Mana
Warlock (Dem/Dest) +600 Spell Dmg, 8% Spell Hit, 7.5k Health, 6k Mana
Warrior DPS Melee (2H/DW): 1400/1500 AP, 5%/9% Hit, 25% Critical Hit, 8k Health
Ability to
Warrior Tank 12k Armor, Uncrittable (e.g. 490 Defense), Avoidance 45%, 12k Health

* - in combat
** - all raid members need to be capable of surviving the 7,500 damage from Aran's Pyroblast

Special Needs

  • Hateful Bolt Soaker for Curator fight: It is useful for this character to have AR gear, but not necessary.

Group Mix

Overall, Karazhan really rewards parties that have each class represented. The various special class abilities have a chance to really shine in one or more places. So, overall, I feel that any raid into Karazhan should strive for the most diverse class mix possible.

Key Assumptions

  • The same ten people will be present from start to finish.
  • The group has gear and skill appropriate for Karazhan, i.e. not under geared or over geared
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